As he worked on editing his Star Wars prequels, George Lucas soon had to make some storytelling choices. Ultimately, he felt the main focuses for his new trilogy, were the rise of the Empire, and Anakin Skywalker’s fall from grace.
This would lead to drastic scene cuts for one particular character: Padmé Amidala. Gone was the chance to learn more about the former Queen of Naboo, as she became little more than Anakin’s love-interest in Episode II, and a fretting mother-to-be in Episode III.
There were many like myself that wondered about her political backstory, and one of them was author E.K. Johnston. Having already written a story about Star Wars character Ahsoka Tano, Johnston was excited to go back in time, and reveal more about one of her favorite characters.
Following her final term as Queen of Naboo, Padmé Amidala is unsure of what she should do next. Upon meeting the newly-elected Queen, she is surprised when the new ruler wishes her to represent their planet in the Galactic Senate.
Padmé accepts, and soon finds herself in the capital city of Coruscant. With a new chapter starting in her life, she attempts to find her way in a new political arena, far outside the scope of her home world.
For much of the story, Amidala is far removed from the main players of the prequel trilogy. While there are some minor asides to R2-D2 and Supreme Chancellor Palpatine, she is usually surrounded by several handmaidens, and some Naboo security forces. It is with the former, that Johnston is most concerned with for supporting characters.
The attempts to give little bits of backstory to almost every handmaiden during the first chapters of the book does become a bit much, and it almost feels like Johnston begins to get a little lost in trying to keep some of them relevant to Padmé’s life. Even a chapter that chronicles part of a mission that her most loyal handmaiden named Sabé undertakes, feels like it could have been jettisoned, and simply replaced with her reporting to Padmé instead.
The main focus of the story regarding Padmé, is her attempting to understand how she can fit into the Senate. Who can she trust? How transparent can she be regarding her actions? And probably most important: does she make decisions for just the good of her home world…or does she have to think moreso of other planets and systems with her senatorial powers?
Much like how some saw parallels to certain real-world events during the prequel film’s releases, some may be a bit surprised at how Johnston writes about Padme’s treatment via holonet newsfeeds. Back in 1999, there were some who mocked Lucas’ idea that a teenager could rule an entire planet when Episode I was released. Johnston channels that mockery into the story, as Padmé tries to prove her worth amid reports that someone like her does not belong in the political arena.
It is also in regards to Padmé’s adventures within the Senate, that I found the story to be lacking. I know politics isn’t necessarily exciting for some, but I felt Johnston could have delved deeper into Padmé’s character, by seeing how she would handle a number of different issues brought before the Senate. As it stands, we only see her tackle a small handful.
There are also a number of references that have been inserted for many different Star Wars fans to pick up on. While I was familiar with names like Bail Organa and Mon Mothma, some such as Rush Clovis and Mina Bonteri, will probably excite anyone who has watched the Clone Wars television series. We also get a return to some familiar locations, including one I definitely did not expect to visit.
I’ve only read a few books in relation to the Star Wars series over the years, but I was curious as to what Queen’s Shadow could give us regarding Padmé.
E.K. Johnston shows a definite love for her source material, but it feels like she struggles to maintain focus. When the story zeroes in on Padmé herself, that was when I found myself turning pages to find out more. It was half-way through the book that I started to really get pulled in, and it made me a little sad that it took so long for the story to grab my attention.
This isn’t to say I felt Johnston should have jettisoned the handmaidens. Given her wish to hand over some extra character development to them, maybe she could have focused on a collection of short stories regarding the numerous young women who served alongside Padmé during her life.
In conclusion, Queen’s Shadow tells a decent story, but it could have been so much better.
While I am a huge fan of behind-the-scenes material and making-of books, I’m also a big fan of things that are meant to be materials from a series or show (that is, if the items are done right).
With the television series Star vs the Forces of Evil, creator Daron Nefcy and some of her associates, first attempted to give their fans a “tangible” item the year 2017, with Star and Marco’s Guide to Mastering All Dimensions. The book provided some insights by Princess Star Butterfly and her friends, along with some tidbits regarding Star’s Magic Book of Spells.
Introduced in the show’s first season, the book of spells has been handed down through generations of Mewni Princesses and Queens. It was a place where they could put down some of their own thoughts, and provide information about new magic spells they had come up with.
Also contained within the book, is a little blue man named Glossaryck of Terms. One would assume that he would be there almost like a helper, but most of the time, all he seemed to do (according to Marco Diaz), was “spout cryptic remarks and eat pudding.”
Though it is not-to-scale or as thick as the version seen on the show, Daron Nefcy, Dominic Bisignano, Amber Benson, and Devin Taylor have attempted to create a version of the book that reveals more about Mewni’s past…well, as much as is recorded by the women who ruled over the kingdom.
The main focus overall, is on the numerous princesses and queens that have come before Star Butterfly. Up until now, we only had a few names revealed to us from the television show, but this book quickly fills us in on the others we were less privy to.
Like many royal lines lines in our realm, Mewni’s has some interesting rulers, and a few “duds” here and there. Some of the entries are real page-turners, and others made my head droop as I struggled to stay interested. The book also gives information on several spells Star Butterfly has used, and just who in her past lineage, created them.
On the show, it was mentioned that the inside of the book is “a complete disorganized mess.” Of course, when dealing with a book for people to read from cover-to-cover in our dimension, it probably was made clear to Nefcy and her crew that there would need to be some semblance of order. However, the book does stick to it’s television counterpart, by having the table of contents in the center.
For those like me who were intrigued by the strange culture of Mewni, there was one thing I was hoping the book would finally do: blow the lid off of the strange symbols we’ve seen all throughout the kingdon on television.
While the book does not provide us with a Mewni-to-English alphabet, it does give enough information to allow the more astute readers, to decipher the symbols if they look through the book enough (or, just go online and find the people who have already figured it out!).
That ability for the readers to also interact with the book, seems to be something that creator Daron Nefcy prizes greatly. There was a bit of this in the last Star book she did, but here, that reader/book interaction is on display in a number of ways.
Readers are encouraged to cut out a few things here and there. Plus, it is assumed that the reader is now the book’s new owner, and is encouraged to personalize it, along with designing what their magic wand looks like, and creating their own log and spells.
The Book of Spells at over 256 pages, is almost on par with another show-oriented book that Disney Press released several years ago: Journal 3 from the hit television series, Gravity Falls.
Much like that book, Spells manages to take a tome that is well-known to the show’s viewers, and add some things that the die-hard fans are yearning to know about, as well as be an intriguing find, or a gateway to those who may not have heard of the series.
Personally, I was hoping for a bit more information written in the book from the numerous owners. At times, it feels like some sections were truncated due to the page-count.
Even so, I do feel that most fans of Star vs the Forces of Evil will enjoy what Disney Press has put out, and may bring in some new fans, who happen to come across the book.
In 2013, filmmaker Guillermo Del Toro released Pacific Rim, his ode to Japanese monster-movies. Five years later, director Steven S DeKnight would continue the film’s story, with Pacific Rim: Uprising.
Taking place ten years after the first film, Uprising showed us a world that has been altered in many ways by the former Kaiju invasions. The once-in-jeopardy Jaeger program has been reborn, upgraded to newer models, and standing by in case of another possible invasion.
However, there is also a threat from the corporate world, as China’s Shao Industries, looks to streamline (and possibly privatize) the Jaeger program.
Over the years, the publisher Insight Editions has handled a number of behind-the-scenes books for Del Toro’s films, and they have continued to provide their services with this book as well.
These days, there are often a lot of things going on in some films, that it’s on-screen characters don’t have time to explain or point out. This has led to publication/tie-ins in the form of prequel comic books or accompanying publications, which to someone like me, can be seen as a bit much (most of the time, I just want to walk in and see the film). However, I am often moreso intrigued about the development and design process, that brings to life the images on-screen.
With this book, author Daniel Wallace manages to not only shed some light on the development process of the film, but provide plenty of additional pieces of information from those who worked on the film as well. We get everything from actors telling about their audition process, to the sound effects crew talking about how they came up with specific audio experiences you will now think twice about.
Reading books like these, I’m often surprised how I come away finding out information about the design process, that I didn’t consider. A good example is that the coloration of the numerous Jaeger models we see, are tied into certain protective units or branches in our society.
A good example is a Jaeger named November Ayjax, whose duty is to patrol along the war-ravaged Los Angeles Coastline. The coloration of the Jaeger is blue, tying into the theme of it being like a Police Officer for the area, “keeping the peace.”
I was also pleased at the over-abundance of different concept and design examples throughout. A prime example is in the design of Gipsy Avenger’s head. There are quite a number of iterations, and it feels like what we see in the book, are only a fraction of them. That ability for the book to provide a great number of visual concepts, made me eager to keep turning pages, let alone going back to review them once I had finished it.
One concept that Insight Editions has used in a number of their books, is the inclusion of a number of removable, extra materials in their books.
For this book, they include everything from a collection of storyboard images, to Newton Geiszler’s (aka Charlie Day) Kaiju tattoo designs. While these are nice little additions to the overall book, I have felt that the company’s inclusion of these items affixed to the various pages gives them a greater chance of being lost. Personally, I feel they could have been included in a large envelope at the end of the book (maybe with a rubber-stamped “Classified Shatterdome Information” title across the front of the envelope!).
What I was most surprised about, was that while the book does give us insight into parts of the film, they also held back on revealing some major plot-points. I’ve often been apprehensive of some making-of books ruining everything about a film, but this one has just enough information to keep the overall story, a mystery. For the record, there are some images that do tie into some of the plot-twists, but they are never called out for the reader.
Earlier this year, I was eager to get my hands on another Insight Editions tome: The Art of Ready Player One. However, while that book gave me plenty of information, I felt it didn’t answer as many of the questions I had regarding it’s visual design/development phase. In contrast, The Art and Making of Pacific Rim: Uprising ended up feeling like a much more satisfying read. For those that enjoyed Pacific Rim: Uprising, this is definitely a fitting companion book, and one of the more well-compiled reads I’ve encountered in awhile that connects to a feature-length film.
Over the last 30 years, writer/director James Cameron has made a number of memorable, and successful films.
While he has delved into themes of espionage (True Lies) and period romance (Titanic), the bulk of his work takes place within the genre known as science fiction. Some of these films include The Terminator, The Abyss, and Avatar.
Recently, Cameron partnered with the television channel AMC, to create the six-part original series, AMC Visionaries: James Cameron’s Story of Science Fiction. For the show, Cameron’s goal was to sit down with six of the biggest names in science fiction, and get their perspectives on the importance, and the impact of the genre.
These guests include directors Steven Spielberg (Close Encounters of the Third Kind, E.T.), George Lucas (THX-1138, Star Wars Episode IV: A New Hope), Christopher Nolan (Inception, Interstellar), Guillermo Del Toro (Pacific Rim, The Shape of Water), Ridley Scott (Alien, Blade Runner), and actor, Arnold Schwarzenegger (who portrayed the Terminator in Cameron’s film series).
Insight Editions’ book reproduces Cameron’s interviews in full, and offers several topical summaries by a number of people familiar with science fiction. These topics include dark futures, artificial intelligence, time-travel, and much more.
When I saw the interview lineup, I did question the inclusion of Schwarzenegger (given that Arnold has never directed a science fiction film). However, Cameron seems to have also included himself, as an unofficial interviewee within the book.
One of his cohorts named Randall Frakes (who has worked with him on a number of projects), acts as the interviewer for Jim’s views on science fiction. Over the years, I’ve often heard the story of how Cameron was inspired by Star Wars, quit his job as a truck driver, and got into film profuction. With the Frakes/Cameron interview, it was definitely an eye-opening look into what makes Cameron tick regarding science fiction, as well as some of the decisions he makes regarding his films.
It should be noted that when Cameron gets around to interviewing his guests, he chooses to mainly discuss the science fiction topics their work tends to focus on. For example, you won’t find Guillermo Del Toro expounding on time-travel, but you will get his views on monsters in science fiction (plus, he talks about the time he and a friend encountered a UFO!).
If you’ve studied any of the directors that Cameron interviews, you’re probably going to find some overlap with the information they provide. I was already well-versed in Spielberg’s handling of the late Stanley Kubrick’s unfinished film A.I. (Artificial Intelligence), and most of what he talks about during his interview, I was well aware of.
Of all the interviews, I felt that George Lucas’ discussion with Cameron came across as a bit ‘detached’ at times. One can sense Cameron wanting to possibly steer the conversation a little deeper towards Star Wars, but George doesn’t seem that interested in dissecting something he’s probably already discussed dozens of times before. Of interest to me, was his expounding a bit deeper into his feelings about inter-connectivity and micro-bacteria, which seemed to tie into that most loathed of prequel subjects: midichlorians. George also comes across as more of a realist, than his more optimistic friend, Steven.
While Spielberg and Lucas were two of the guys I was very familiar with, it was the likes of Nolan, Scott, and Del Toro whom I had little knowledge of.
Of the three, it is Ridley Scott who is the ‘old master’ of science fiction here, and one can almost feel Cameron acting like an excited fan, getting to interview a man after his own heart.
In recent years, Scott has made a comeback into science fiction with films like Prometheus and The Martian, which Cameron seems to have been heavily enamored with (he mentions it’s ‘science-fact’ premise to a number of his interviewees). Of course, the pendulum swings both ways, as Scott tells Cameron that Avatar inspired him to consider returning to the realms of science fiction.
The book also gets a teensy bit ‘political’ as it delves into some topics, such as how people perceive science in this day-and-age. I was surprised during one interview where Cameron seemed to ‘hijack’ the conversation, and expound a bit on his own views and research about artificial intelligence. While he didn’t feel that his Terminator films were some form of self-fulfilling prophecy, he does tell about an experience regarding how some people may be looking to misuse A.I., the way people ended up making a mess of things with atomic energy.
Along with a number of visuals from science fiction films (via still-frames and posters), the book is filled with a number of original art pieces created by Cameron. Most people are not aware that he is also an artist, and has been doing science fiction art for many years, whether for his own pleasure, or as concept pieces for films he has done.
Most notable are a number of concept drawings and paintings done for an unmade short called Xenogenesis. It is fascinating to look at these, and see how Cameron utilized them in other films he’s done.
A prime example is this piece on the left. The giant robotic vehicle has elements that would be utilized for the tank-like Hunter-Killers in 1984’s The Terminator, while the female character doing battle with it in her own mechanical vehicle, seems eerily reminiscent of Ripley’s battle with the Alien Queen in his 1986 film sequel, Aliens.
For those expecting Cameron to mostly sit aside and let his guests speak, you may find yourselves disappointed. This isn’t someone from the entertainment section of a news program asking throwaway questions, but someone who is here to ask some very deep questions.
Readers may also grow a little tired, as Cameron tends to monopolize some conversations. This is most notable in his own interview with Frakes. It seems that Jim could go on-and-on with all the information he’s accumulated over the years.
Even so, James Cameron’s The Story of Science Fiction is a book I would highly recommend to those who are fans of Cameron, or any of the guests he speaks with. Even if you may know a lot about a few of those being interviewed, what you glean from reading about the additional guests and the science fiction genre in general, will surely be an eye-opener to many.
Over the years, there have been a number of ‘making-of/art-of’ books that have adorned my shelves. Along with the majority of them that concern animated features, there are several relating to the films of George Lucas, Robert Zemeckis, and Steven Spielberg. To me, these three men are ‘the holy trinity’ of directors who influenced my childhood, and got me interested in the worlds of film, and visual effects.
Recently, Spielberg has returned to the pop-culture limelight, with his adaptation of Ernie Cline’s bestselling novel, Ready Player One. The story of an economically-bereft world where it’s inhabitants escape into a virtual realm of unlimited possibilities (and pop-culture cameos aplenty!), had me interested in what ‘the bearded one’ could do with Cline’s source material…and once I saw an early screening of the film, I was eager for behind-the-scenes material.
Fortunately, my appetite was (somewhat) satiated, thanks to Insight Editions‘ recent release: The Art of Ready Player One.
While a number of “art of” books are in my collection, I have become a bit of a connoisseur regarding how some are put together. I’ve seen some that miss the chance to provide intriguing commentary on their subject matter (The Art of Inside Out), and some that feel like certain bits of production information were squeezed in at the end as an afterthought (The Art of Big Hero 6).
With The Art of Ready Player One, author Gina McIntyre manages to hit the sweet-spot, with her 156-page tome having a cohesive balance to the material contained within.
The layout of the book gives us some background on the film’s literary beginnings, before delving into it’s characters, and then the world that Spielberg brought to life. The format of the book makes it seem like a companion piece to the film, making me feel reading it should be done after a screening (or two) of the film.
It’s always fun for me to see how certain elements of a film’s story evolved, though in the case of this book, it feel like much of the storyline was already locked-in, with a surprising lack of ‘abandoned concepts’ or ‘alternate story ideas’ mentioned. Even the section regarding character concepts, is rather sparse when it comes to showing the evolution of character designs.
A fun area of conceptual ‘what-if,’ happens in a section devoted to the film’s ‘second challenge.’ This was one of my favorite parts of the film, and seeing several unused concepts and reading commentary by the production designer and effects supervisor, made it a highlight that I think other insightful readers will enjoy.
Of course, some may eagerly pick up the book hoping it’ll spill the beans on all of the pop-culture ‘easter eggs’ in the film. While a few are shown in concept, the book is far from being a ‘cheat sheet’ for the casual viewer.
Even with the book managing to placate my desire for behind-the-scenes information, there were a few things that stuck out for me as “minor nitpicks.”
One of the rather unusual things that the book’s text does, is repeat certain items several times. This struck me after reading the foreword and introduction pieces by Spielberg and Cline, only to find some of their remarks repeated in different interview context a few pages later.
There was also a rather unusual bit of labeling, where when identifying various images, the author almost seems to ‘gush’ about extra details in them. One example is an image of the character of Nolan Sorrento (Ben Mendelsohn), relaxing in his personal chair. One would expect a simple explanation, but the description gives the full name of the haptic chair, along with the style of VR visor he’s wearing. I can only assume that the author of the book was trying to have some fun, and add in some extra touches of Gunter-level knowledge for the images on hand (FYI: ‘Gunters’ are the names of the egg-hunters in the Oasis, who are usually avid fans of Oasis creator James Haliday-oh great, now I’m doing it!).
There are definitely some eye-opening bits of art that helped show the scope of the world of the Oasis, with several pages showing a number of conceptual worlds that never made it off the drawing board (like the image of Gothropolis, which I assume is a DC Universe-only playground).
Like a lot of Art of Books, I couldn’t help but imagine The Art of Ready Player One could have made due with another 25-50 pages. We get some prime examples of the haptic technology used to enter the Oasis, but I could also see a section detailing more about thoughts and concepts, regarding the dystopian future world of 2045. When looking over Spielberg’s filmography, the ‘real world’ in this film is a much more bleak future than the ones we’ve seen in A.I. Artificial Intelligence, or Minority Report. One can only wonder what Ernie Cline and co-screenwriter Zak Penn thought of this world, let alone how production designer Adam Stockhausen and his team came to their conclusions on bringing it to life.
In this day-and-age, material about the production of feature films has become decidedly small-scale, unlike ‘the days of wine-and-roses’ when laserdiscs and the first DVD’s seemed intent on giving us a glimpse behind the curtain that VHS tapes were incapable of doing. Studios today see more profit in selling films in a digital format, than revealing the tricks-of-the-trade that brought these productions to life through multi-disc boxsets.
The Art of Ready Player One serves as another example of Insight Editions‘ attempts to keep pushing quality-based book releases, that give film fans and cinephiles like myself, something to placate our curiosity. Even with my nitpicks about a few areas, I was still satisfied with the final product, though like a Gunter trying to unlock all of James Haliday’s secrets, I still hunger to learn more about Spielberg’s latest feature.
To many of us, there is a name. A name that can cause a person to respond in a number of ways. From a smile, all the way to an eyeball-rolling groan.
That name, is George Lucas.
Following his 2013 biography on Jim Henson, author Brian Jay Jones has tapped into another name many of us recall from our childhoods, but (probably) never fully comprehended.
George Lucas: A Life seeks to educate the masses, giving us a tome that hits a number of Lucas’ life highlights, from his near-death accident as a teenager, to meeting director Francis Ford Coppola, and much more…but sadly, not as much as I had expected.
Without appendices and the bibliography at the end, Jones’ biography on Lucas clocks in around the same page-count as his Henson bio did. However, upon reading through his latest tome, it feels like Jones was forced to shore up a number of items regarding Lucas’ history.
Unlike his previous book, the doors were not thrown open to Jones, regarding in-depth research on his subject. A few of Lucas’ past acquaintances (such as Randall Kleiser and Gary Kurtz) contribute a few words to the book, but most of their inclusions feel like a small footnote, as the vast majority of information, is culled from other sources.
One habit Jones had in his Henson biography, was a certain ‘geeky giddiness’ when he’d mention Henson working on things in his early days, that he’d accomplish later on in life. Jones manages to tone down some of that geekiness here, but it manifests itself in other ways.
Most notable is in the book’s focus. Overall, it feels like analyzing the Star Wars films is his first priority, and the building of the Lucasfilm ’empire,’ is the second priority.
To many out there, Star Wars is George Lucas’ ‘calling card.’ Most talk about the film series, as if Lucas had known this was what he wanted to do since he was a boy. Of course, those of us who have ‘studied’ Lucas’ career (myself included), know that there’s more to the man than just X-Wing fighters and laser-sword fights.
When it comes to films Lucas worked on that weren’t related to Star Wars, the book’s information in these areas feels so tight, one swears large swaths may have been cut editorially, to fit George’s film career into a neat little package. I was hoping more light would have been shed on some of Lucas’ lesser-known projects like Willow, or 1994’s Radioland Murders (a film he’d been helping develop for over two decades!). Unfortunately, minimal information is provided, as we are whisked on to talk about the effects Star Wars has on Lucas’ life, let alone the constant inquiries in the 80’s, regarding when the public would see more Star Wars.
One of the highlights of the book, is how Jones attempts to allow some visibility to one of the lesser-mentioned persons in Lucas’ early life: his first wife, Marcia.
While Lucas could be soft-spoken and quiet, Marcia was said to balance out that trait, often being rather ‘direct’ with him. Both bonded over their editorial experience (women doing editorial work, was extremely rare in the 60’s and 70’s), and it is surprising to find quotes of Marcia, discussing George and the films she worked on with him.
The book tells how she could be rather blunt about some of his decisions (she tells George how THX-1138 feels like a ‘cold’ film), and also how much she contributed to his work (she was the main editor on the climactic charge on the Death Star in the 1977 Star Wars).
Most biographies have the author attempt to find a through line to define their subject’s life, and in the case of Lucas, Jones seems to zero in on one word: independence.
Lucas is painted as a person who seemed most at ease when doing things (mostly) on his own. It often feels like he would have been comfortable just sitting in the editing room, except for his compulsion to have more control over some projects. Jones mentions such a thing happening on some producing projects, here Lucas seemed to take over the story development of some features.
It is also notable how he often balked at rules or guidelines others would set.
For example: his not including cast/director credits in the opening of Star Wars, was in violation of the Director’s Guild of America. This led to him being fined, and eventually resigning from the DCA.
He also seemed to have little time for unions or trade groups, let alone the Hollywood studio system. Many may be surprised that as much as his name is bandied around Tinseltown, George actually makes his home in the San Francisco Bay Area.
In some ways, Lucas seems very much like Walt Disney: a man who was burned by the studio system that sought to control him, prompting him to decide that he would do things his way, and answer only to one person: himself.
However, while Walt Disney’s Kingdom would be easily accessible to many, Lucas’s ‘Empire’ would be largely his own domain to look over. He would choose the film projects, decide where his money went (he didn’t rely on outside investors, or taking out huge loans like the studio system), and keep public access to a minimum (notable is that unlike The Walt Disney Company or Pixar, Lucasfilm never became a publicly-traded corporate entity).
Similarities could also be made regarding their love of pushing technology. Whereas Walt would revolutionize the world of animation, George would do the same in the world of post-production. While many can easily look at his visual effects company Industrial Light & Magic, most discount his push to improve picture and sound quality in theaters, let alone find a way to streamline the film-editing process.
Today’s theater system shows the fruits of that push: many theaters now house digital projectors, and often boast the latest sound systems to show first-run feature films. Plus, the majority of all editing these days, is done digitally.
The biography also shows how George could fall in and out with a number of people. Old friends like Gary Kurtz and his ex-wife Marcia, were completely excised from his mind, while his friend and mentor, Francis Ford Coppola, would be a decades-long on-again/off-again friendship.
Out of all his friendships, it seems that the one Lucas still holds in high regard, is with director, Steven Spielberg.
There is a brotherly give-and-take mentioned in the chapters telling about the Indiana Jones film productions. Even if Steven and George would not agree on something, they would usually come to a compromise, sooner or later.
Much like Walter Isaacson’s biography on Steve jobs, and Jones’ previous biography on Jim Henson, George Lucas: A Life strives to inform people about someone they think they know…but maybe, don’t.
There’s plenty of information for the uninformed, to find out more about one of the most familiar names in popular culture. However, for those of us who were expecting some further revelations about ‘the maker,’ it feels like Jones shuts the door to some minor revelations, that noone ever thinks to consider about Mr Lucas.
In conclusion, George Lucas: A Life is a good read, but probably not as entertaining or informative, as some of my other favorite biographies, such as Steve Jobs, or Jim Henson: The Biography.
Final Grade: B